DGUnreal Tips-UT 3 SpeedTrees

 

Unreal Tournament III Tips and Information
This information is provided by DGUnreal.  Please do not copy this and post it elsewhere.

With permission, I am hosting this information for the UT 3 editor.  A big thanks to DGUnreal for allowing this useful information to live on.  I duplicated the tutorials as they were given to me.  There may be information that was going to be added by DGUnreal. But take this information on this page as completed.

SpeedTree

There is currently a number of engine issues with SpeedTrees, so use them carefully. Some certain PC hardware setups have experienced crashes during lighting builds when SpeedTree actors are in the map.
In most cases using manually placed StaticMeshes would be a better alternative.

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