DGUnreal Tips-UT 3 Foliage

 

Unreal Tournament III Tips and Information
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Foliage

UE3 supports three different foliage systems: Terrain DecoLayers, TerrainMaterial Foliage, and FoliageFactory Volumes.

The materials used on foliage StaticMeshes are normally set to nondirectional. This usually means that the foliage must be blended to match the environment by modifying the Materials so that their gamma and brightness match the scene.

With permission, I am hosting this information for the UT 3 editor. A big thanks to DGUnreal for allowing this useful information to live on. I duplicated the tutorials as they were given to me. There may be information that was going to be added by DGUnreal. But take this information on this page as completed.

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