Tutorial: Blender To Unreal Portal
Updated 30-August-2009
Note: This section will remain unchanged until the time being. If I get back into Blender (when 2.5? is released) and have the time, I will keep it updated.
While people have been visiting this page, I haven’t received much help (except from one person) to help it grow. i can only so so much by myself, so take a few minutes and contribute.
News: Blender 2.5 is currently being finished up and should be ready sometime in October/November. The core of Blender (the way it works) won’t change that much. What will change is the interface. So the tutorials listed will still be useful, but you will need to be familiar with how to find do a specific action. You can preview the latest “beta” version here.
The purpose of this page is to help others learn how to use Blender to create static meshes to use in Unreal Tournament 3. It’s important when learning something new to have a little success early on and that will be the main focus of this section. It will also provide additional information to expand your Blender skills.
Navigation tip: Select a section title to go back to the Table of Contents.
Note: Any [red text] is an outdated link. I am keeping them on the page in case they come back online.
Table of Contents
Expanding Your Blender Skills
- Introduction [This will cover the very basic process of creating models in blender and getting them into the editor. It will prepare the person for the next section “The Basic Process (Blender to Unreal)”]
- Frequently Asked Questions [These are questions a level designer may ask before trying Blender]
- The Basic Process (Blender to Unreal) [This will go over a more detailed description of the process. It may contained links to existing specific tutorials for certain steps.]
Expanding Your Blender Skills
- Community Sites [These are sites or pages that contain Blender info, usually tutorials]
- Frequently Asked Questions [After you have begun]
- Techniques [These links will cover specific techniques or skills that may be useful to level designers]
- Project Tutorials [These links will show you step-by-step how to create specific looking models that may be useful to level designers]
- Unreal Related Tutorials [These links deal directly with Unreal Editor specific topics]
- Characters [These links are related to character creation.]
Other Stuff
- Show Case (level design) [Maps that have Blender create static meshes]
- Assorted Stuff [Stuff that might not fit into the other sections]
Introduction
Blender is a free program built by assorted people to allow people to create models, animations, and other assets that can be used in many ways. You will need to download the program and a script (to allow exporting the mesh into a file format that can be read by the editor). After setting up and getting familiar with the program, you will need to learn how to create a model. Once you do this, you will need to set it up so materials can be placed on it when it reaches the editor. Depending on the mesh’s purpose and size, you may need to create a collision model.
Once you have it in the editor, you will need to assign materials to it. It’s also possible to assign basic shapes as the collision model in the static mesh actor. Now, your model should be ready to be used in your level.
Patience and practice are keys to making models and levels. Take your time and learn the basics, don’t get ahead of yourself. Create a good foundation in which you can then add to.
Community Sites
- Blender .org
- Blender Art Magazine .com
- Blender Artists .org
- Blendercation .org
- Blender Cafe
- Blender Course .com
- Blender Model Repository
- Blender Nation .com
- Blender Newbies
- Blender Underground .com
- CannedMushrooms Youtube & Veoh videos
- CGcookie .com
- Floss Manuals .net
- Greybeard’s Tutorials
- Gryllus.net
- KatsBits .com
- Nystic .com
- Pixel2life .com
- Steam Punk Pirates Mod
- TrueCG .com
- Tutorialized .com
- Unreal Tactical Mod
- Walker Creations .org
- Wiki Books .org
- Wikipedia
Technique Tutorials
I presume all of these techniques can be used to create static meshes. Will edit as needed.
- Beginners
- Bevel
- Bezier Curves
- [Blender Course]
- [CGcookie Advanced]
- [Noob to Pro Intro]
- [Noob to Pro Curves in 3d]]
- Blender To Unreal
- Curve Modifier
- Loop Cut
- [CGcookie]
- Materials
- [Blender.org Multiple]
- [Greybeard Advanced]
- [KatsBits Blender vs The Editor]
- [Noob to Pro Basic]
- Mirror Modifier
- [CGcookie]
- Smooth Groups
- [KatsBits]
- Subsurf
- [Nystic]
- UV Mapping
- [BGETuts]
- [Biorust]
- [Cannedmushrooms]
- [Noob to Pro Basic]
- [Vegastrike Basic]
- [Vegastrike Advanced]
- Vertex Coloring
- Weld
Project Tutorials
Note: These tutorials are meant to teach you assorted techniques that may help you build your own models.
- [Rab3D Sealed Bearings Rab3D V-Roller Rab3D Support Casting]]
- [Dark Scarab Car]
- [Nystic Chessboard (can be used for panels)]
- [TrueCG Chess pawn]
- [TrueCG Coffee cup]
- [Killguta Drinking glass]
- [TrueCG Drinking glass]
- [Noob to Pro & Noob to Pro Die (can be used for crates?)]
- [Noob to Pro Logo from a 2D image-2 parts]
- [Noob to Pro Pipe Joints]
- [Allan Brito Furniture (Chair & sofa)]
- [TrueCG Modern Table]
- [Killguta Reading glasses]
- [Nystic Sword]
- [KatsBits Terrain Map Objects]
- [Noob to Pro Basic Terrain 1] [Noob to Pro Basic Terrain 2]
- [Noob to Pro Heightmap to Terrain]
- [Noob to Pro Terrain to Heightmap]
- [Yo Frankie! Low Poly Tree Part 1, 2, 3, 4, 5]
- [CGcookie Wooden Barrel]
Unreal Related Tutorials
- Brush to Blender [Odedge Exporting a brush into Blender]
- Multiple Materials [Odedge Creating multiple slots]
- Vertex Painting [Odedge]
Characters
General Info
- [Blender.org Introudction]
- [unknowgame Export plugins PSK/PSA]
Character Modeling
- [yomanz1993 Setup]
Character Rigging
- [bugzilla2001 Inro Part 1]
- [Waywardson256 3D Rigging]
Assorted Stuff
ASE Plug-ings [Goofos Versions]
- [Spelunkarr 2.44v0.6.10b]
- [Ezymny 2.44v0.6.12]
Books
Fun Stuff
Hot Key Lists
Written by the Unreal Community (aka Odedge, mslaf, SavageDogg, Star Weaver, SynaGlOw, ???)
