UT 3 Tutorials
The following list are tutorials that I have found to help my mapping knowledge and skills. If you know of any other level editing related tutorials or would like to submit a tutorial that I would host [credit will be given to the author], feel free to contact me.
Select the [author’s name] to go to the tutorial. Select a section title to return to the Table of Contents. All tutorials are standard tutorials except Apophid 3D, which are video tutorials. Any [author] with red text is currently not available.
3D Buzz Video Tutorials
If you don’t have the collector’s edition of the game, you can download the official 3D Buzz Video Tutorials from File Planet.
I have also uploaded them in 7 different files to my site.
- [Getting Started]
- [Intro To UnrealEd]
- [Kismet]
- [Materials]
- [Matinee]
- [Particles]
- [Level Construction]
Table of Contents
- Before You Open the Editor
- The Editor
- The Basic Elements to a Level
- [BSP]
- [Materials & Textures]
- [Static Meshes]
- [Lighting]
- The Other Elements to a Level
- [Sounds]
- [Environment]
- [Terrain]
- [Miscellaneous]
- [Volumes]
- The Advanced Elements to a Level
- The Finishing Elements to a Level
- Unreal Developer’s Kit Tutorials
- [All]
Preproduction
- Assorted
- Blocking Your Map [WOLD]
- Concept Art [ConceptArtist.org]
- Decision Making [WOLD Making Difficult Level Design Decisions]
- Inspiration [WOLD]
- Outlining Your Level [WOLD]
- Planning Your Level [Alex G]
- Productivity [WOLD Setting Deadlines] [WOLD Be Productive] [WOLD 60-60-30 Productivity] [WOLD Part Time Level Design]
Design Theory
- Atmosphere [WOLD]
- Buildings [Chris Albeluhn]
- Game Play [Hourences] [IceCreamYou] [Sjosz] [UDN]
- Level Examples [Hourences Krodan] [Sjosz DM-Taron] [WOLD DM-Icy Apex] [WOLD DM-Lighthouse]
- Lighting [AVLD] [Hourences] [Keen LD]
- Modular Design [UDN]
- Texturing [Hourences]
The Editor
- Browsers
- Overview [Apophis 3D] [UDN] [Waylon]
- Packages [Waylon]
- Play In Editor [DGUnreal] [UDN]
- Prefabs [UDN]
- Process
- Building [DGUnreal]
- Cooking a PS3 copy [DGUnreal] [UDN]
- Shortcuts [UDN]
- Sub-Editors
General Info
- Editor Performance [DGUnreal Computer Specs] [DGUnreal OS & Ram] [DGUnreal Recomended Specs] [DGUnreal Vista]
- Frequently Asked Question [Hourences] [(¯°·«èXó»·°¯)]
- Console Commands [Waylon]
- Duplicate Epic Content [Stevelois]
- Errors & Bugs [UDN] [Waylon]
- Fonts [qtechnl Importing] [UDN Overview]
- Glossary [IceCreamYou] [UDN]
- Level Overview [UDN]
- PC & PS3 Compatibility [DGUnreal]
- Scale [DGUnreal]
- Your First Level [Waylon Part 1] [Waylon Part 2] [UDN Basics]
BSP
Materials & Textures
- Importing Textures [Chris Albeluhn] [Waylon] [UDN]
- Material Editor Overview [Chris Albeluhn] [DGUnreal] [Hourences] [UDN] [UDN] [Waylon]
- Material Editor Examples
- Animated Sky [Cr4zy]
- Binn specular Reflectance [mAlkAv!An]
- Cloud Shadows [Chris Albeluhn]
- Distance Based Texture Blending [mAlkAv!An]
- Escalator [Chris Albeluhn]
- Fake Mesh Lighting [UDN]
- Flipbook Textures [UDN]
- Indoor Water [Hourences]
- Lit Translucency [UDN]
- Oren-Nayar Diffuse Reflectance [mAlkAv!An]
- Outdoor Water [Hourences]
- Pylon [Chris Albeluhn]
- Reflective Water [Chris Albeluhn]
- Refractions [Chris Albeluhn]
- Repeating Textures [Chris Albeluhn Adding Variation]
- Self-Shadowing Materials [mAlkAv!An]
- Triggering Materials [Hourences]
- Vertex Color Blending [Chris Albeluhn]
- Material Instance Constant [Lord Pork_Sword] [UDN] [UDN]
- Normal Map Overview [Chris Albeluhn]
- Process
- Photoshop to Material Editor [RDegree 3 Parts]
- Render To Texture [UDN]
- Texture Optimization [Hourences]
- Tips [Chris Albeluhn Specular Highlights] [DGUnreal Materials] [UDN Normal Maps] [DGUnreal Textures]
Static Meshes
- Adding To Level [Apophis 3D]
- Catalog [UT 3 Level Design]
- Custom Static Meshes
- Blender To Unreal [LevelDK] [Savage] [Odedge]
- Cave Modeling in 3DSMax [Hourences]
- Complete Asset Creation [Chris Albeluhn]
- Preparing Your Mesh [Hourences Basic] [Chris Albeluhn Advanced] [Hourences Advanced]
- Adding Lightmap Support [Hourences] [Stevelois] [UDN]
- Maya [Apophis 3D Installing ActorX & Exporting & Grid Settings]
- Modular Texturing [Chris Albeluhn]
- Modeling for UT 3 [Chris Albeluhn]
- Texturing [Chris Albeluhn Fire Hydrant]
- Grid Snapping [Chris Albeluh]
- Importing [Waylon] [UDN]
- Material Override [Apophis 3D]
- Scaling [Apophis 3D]
- Tips [DGUnreal]
Lighting
- Adding to Level [Apophis 3D] [UDN] [Waylon]
- Colors [Ficml] [Color Jack] [Color Scheme Designer] [Wikipedia]
- Light Functions [Hourences]
- Light Maps [Chris Albeluhn] [DGUnreal] [DGUnreal vs Vertex Lighting] [Waylon]
- Modulated Shadows [UDN]
- Outdoor Lighting [Chris Albeluh Part 1] [Chris Albeluh Part 2]
- Vertex Lighting Tweaks [Chris Albeluhn]
Sounds
- Ambient Sounds [Hourences]
- Footstep Sounds [Odedge] [Stevelois]
- Overview [RC Stevens Map and PDF File] [UDN]
- Music [Arrangement Stevelois] [Zynthetic Basic] [Zynthetic Importing] [Zynthetic Cues]
- Sound Cues [UDN]
Environment
- Assorted [Waylon Fog/Other] [Waylon Skydomes/Other]
- Fog [Apophis 3D Height Fog] [Hourences Assorted] [UDN Height Fog]
- Sky box to Sky dome [Outpt]
- SpeedTrees [DGUnreal]
Terrain
- Adding to Level [Apophis 3D Basic Apophis 3d Advanced] [Hourences] [UDN] [UDN Creating] [UDN Forming] [UDN Design]
- Deco & Foliage Layers [Hourences] [DGUnreal Tip]
- Digital Models for Terrain [DGUnreal]
- Properties [UDN]
- Tips [DGUnreal]
Miscellaneous
- Animating Skeletal Meshes [Lord PorkSword]
- Bink Movies [DGUnreal]
- Custom Characters, Weapons, & Vehicles [UT 40K Text UT40K Video]
- Constraints [UDN]
- Decals [Chris Albeluhn] [Hourences] [UDN]
- Dodge Ramps [Chonglee]
- Enforcer Weapon Base [Stevelois]
- Lens Flares [UDN]
- Moving Geometry [Hourences]
- Physic Object [Hourences] [qtechnl] [UDN Physics Asset Tool]
- Physical Material [UDN]
- Real Time Reflection & Cameras [Hourences]
- Silent Jump Pads [Chonglee]
- Streaming [Hourences] [UDN] [UDN Volumes]
Volumes
- Cull Distance [UDN]
- Fog [UDN]
- Foliage [Chris Albeluhn] [Hourences]
- Post Processing [Apophis 3D] [Chris Albeluhn]
- Water [Apophis 3D] [Hourences]
Kismet & Matinee
- Introduction [AVLD] [UDN] [UDN] [UDN]
- Sequence Object Reference [UDNAll]
- Events [AVLD]
- Examples
- Assorted [AVLD] [UDN] [Hourence Snippets in which you can copy and paste into the editor] [Micahpharoh YouTube vidoes covering assorted areas]
- Cut Scenes [Hourences]
- Matinee [UDN Cinematic Tools] [UDN Hotkeys] [UDN User Guide]
Particles [Cascade]
- Attaching Emitters [Apophis 3D]
- Distributions [UDN]
- Editor [Hourences Basic] [UDN Advanced] [UDN]
- Examples [Apophis 3D Basic Fire] [Apophis 3D Adv Fire] [Musilowski Fire] [WOLD Simple Particle Effects]
- SubUV Emiiters [UDN]
Game Modes
- Bot Pathing [Neocane]
- Darkmatch [Games Modding]
- DM to Greed [Odedge]
- Domination [Lord_Porksword]
- Game Play Elements [Waylon]
- Minimaps [Cr4zyB4st4rd]
- Single Player
- [qtechnl Basic Conversations]
- [qtechnl Making Quests Part 1, Part 2, Part 3, Multiple Quests]
- [qtechnl Spawn a NPC for storytelling purposes]
- [qtechnl Importing Images for UI Scene]
- [qtechnl UI Scenes for a menu screen]
- Warfare [Cr4zyB4st4rd] [Kantham]
Optimizing
- Beta Testing [Odedge]
- Brushes (CSG) [DGUnreal]
- Collision [DGUnreal] [UDN] [Stevelois]
- Custom Content [DGUnreal]
- Overview [DGUnreal] [Evil Mr. Frank] [Stevelois] [UDN]
- Subtractive vs Additive Methods [DGUnreal] [Kantham]
- Terrain Collision [UDN]
Releasing To The Community
Unreal Developer’s Kit
- Cloth [raven67854 Basics Part 1 raven67854 Part 2]]
- Creating a UDK Game
- Content Creation [UDN Overview]
- Crowd System [raven67854 Basics] [UDN Overview]
- Editor Introduction [raven67854]
- Fluid Surface [raven67854 Basics]
- Fracture Meshes [Hourences] [raven67854] [UDN]
- Lightmass [Hourences Basics] [UDN Overview]
- Lights [WoLD]
- Materials/Textures [WoLD Overview]
- Navigation Mesh [UDN Overview]
- Simple Room/Environment Creation [WoLD Part 1]
- Skybox [WoLD]
- Soft Physics [Hourences]
- Speed Tree [raven67854 Basics Part 1 raven67854 Part 2]
- Static Mesh Workflow [WoLD]
- Swarm Agent [UDN]
- Terrain [raven67854 Basics]
