Tutorial: Common Dimensions
Character dimensions (including bounding box)
- While standing, the player’s height is 192 units. It’s width is 78 units. It’s eye level is 130 units.
- While crouching, the player’s height is 128 units. It’s width is 78 units. It’s eye level is 105 units.
- While prone, the player’s height is 64 units. It’s width is 78 units. It’s eye level is 26 units.
Scale Figure
Here is a static mesh model that can be used inside your map to help with scaling. There are two available in a static mesh file. scale_figure_100 is about 192 high and 108 wide while scale_figure_90 is about 172 high and 98 wide. The scale_figure_100 should represent a better scaling reference for big items such as architecture (rooms, hallways, outdoor areas). The scale_figure_90 is closer to the player’s size and should represent a better scaling reference for small items (such as picture frames, light switches, ect…).
Here are both static meshes next to a hostage. The one of the left is the 100 and the one on the right is 90. You can always scale it to a different size once it’s in the map by adjusting the DrawScale field in the Display section of the static meshes properties. Be sure to adjust the scale_figure_100. Remember to delete the static mesh before releasing your map, other wise, they will get an error.
Here is the scale_figure_100 static mesh next to some static meshes from Garage. This is to give you an idea the size of the figure compared to other static meshes.
Here is the scale_figure_90 static mesh next to the same static meshes.
Click here to download a zip file containing two files. One is a static mesh package name scale_figure.usx. This can be added to your staticmesh folder and used right away. It has both figures, who look like Johnny Appleseed in his fashionable “blue man” look. The other file is named scale_figure.ASE. This is the static mesh Swedish_Seb sent me. You can use this to import into your own static mesh package if you like.
Failing damage to character
- 292 height, player can walk (standing) or crouch (crouching) off and not be injured.
- 300 height, player walks off and is injured. The player crouches off and is not injured.
- 312 height, player walks off and is injured. The player crouches off and not be injured.
- 320 height, player walks off and is injured. The player crouches off and is injured.
- 600 height, player walks off and dies. The player crouches off and is injured.
- 616 height, player walks off and dies. The player crouches off and is injured.
- 624 height, player walks off and dies. The player crouches off and dies.
Architectural Dimensions
- Single doorway, height is 230 units and width is 128 units.
- Hallways, height is 320 units and width is 256 units
- Stairs, height is 16 units and depth is 32 units.
- Wall thickness, 16 units.
Note: I provided a map that has most of these dimensions. I also included 4 rooms that are cubed in size. One is 256 cubed, 512 cubed, 1024 cubed, and 2048 cubed to give you how big these areas are in the eyes of the player. Of course, use any dimension that works for you map. These are just guidelines to get you started. Most of these dimensions were found at rvsmaps.com. Additional information was found through testing by me.
Click here to download the map. It is zipped and contains 3 files. Read the text file for installation instructions.
Written by cwv_Odedge
Scale_Figure made by Swedish_Seb (Thank you for making this!)
