R6: Raven Shield Tutorials
The links below contain the Raven Shield specific tutorials from the original Tactical Center.net tutorials. Any UT2003/2004 related tutorials can be found here (many of these apply to Raven Shield). Select a section title to return to the top of the page.
Table of Contents
- Welcome: Covers basic topics to get you familiar with making maps.
- Brushes: The basic building block of all levels.
- Textures: The basic visual building block of all levels.
- Static Meshes: The detail components of maps.
- Lighting: If you can’t see your opponent, you can’t frag them.
- Sounds: Give your level some audio depth.
- Miscellaneous: Make your level stand out.
- Optimizing: Make your level run smooth as butter.
- Game Modes: How to created different game modes.
- Beta Testing: Be your own quality assurance inspector.
- Packaging: Make your level easy to install.
- Additional Raven Shield Tutorials
Welcome to the World of Mapping
- Introduction to Mapping
- Ethics
- RVS Directory and Related Files
- Common Dimensions
- Work Flow
- Tools of the Trade
Brushes
Textures
Static Meshes
- How to change the appearance (skins)
- Creating a custom static mesh in the editor
- 3D Studio Max to Unreal Editor (Exporting and Importing)
Lighting
Sounds
Miscellaneous
Optimizing
Game Modes
- Create a Planning Map
- Creating a Terrorist Template
- Creating a Hostage Template
- Adjusting Terrorist Properties
- Uniforms and Skins
Beta Testing
Packaging and Releasing to the Community
Addition Raven Shield Tutorials
- rvsmaps.com-This is an off-line version of a mirrored site.
- TacticalCenter.net-This is an off-line version of the original tactical center tutorials.
