I know I am a bit late… The CBP3 Volume 5 pack has been releaed. It contains 5 DM maps, 3 CTF maps, 1 VCTF map, and 1 character. Please visit the Release Page and check it out.
KatsBits created a nice tutorial on how to make a low poly sword. It covers the modeling, smoothing, adding materials, uv maps and so forth. If your new to Blender, a tutorial like this can help you get started nicely.
Here is a few tips that may help you with your Blender project.
- If you are going to use the same materials/textures/images in multiple blend files, create a master materials blend file.
- Create a blend file with multiple plane meshes.
- For each mesh, create a material and add a texture/image as needed.
- Now you can link these materials in other blend files.
- If you are going to have multiple meshes and collision meshes in a single blend file, come up with an object naming structure to help keep things organized.
- Blender keeps the objects in your outliner organized by name. You can give each mesh object a prefix such as “M-” or “Mesh-”. For example “M-Stairs” or “Mesh-Stairs”.
- You can set your collision meshes (that use the prefix UCX_) to always render in wire frame. This will be a quick visual indicator that it’s a collision mesh.
- Select the mesh.
- In the properties window, select the Object tab, expand the Display section.
- Select the drop down menu in the “Type” field and select Wire.
- Even if you select Solid or Texture in your 3D window, these will always show in wire frame.
The site is essentially restored back to it’s previous glory. I have removed the link and contents of the temp site. I hope you enjoy the new look and format of odedge.com. If you do find any problems, you can contact me and let me know.
Stevelois posted a new tutorial on how to create a custom blocking volume to smooth out your rocks that players can walk on. Check it out.