Dec 102012

Blender 2.65 has been released today.  The biggest change that would concern level designers/environmental artists may be the bevel tool.  You can read about it’s changes and other modeling tools here.  There were also 200+ bug fixes made as well to make it the most stable 2.6x release yet.  You can download the latest version here.

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 Posted by at 10:01 PM
Feb 202012

Jonathan Williamson over at Blender Cookie has done a nice overview video on Blender 2.62.  Check it out here.  The UV tools, new Boolean library, and the Remesh modifier were the parts that interested me the most.

 Posted by at 6:48 PM
Feb 182012

I decided to make 2 UV Test Grids based on the stock Blender ones.  One is just contains blue and black squares (each square is 32×32 pixels).  These can be useful if you use “white grid lines” as the stock image seems to blend too well with them.

The other image replaces the little “+” marks with arrows, to help align the faces better.




 Posted by at 11:54 AM
Dec 142011

Blender 2.61 is now available to download.  You can see an overview of what’s been added, bug fixes and download.  While the additional features might not be that useful for those of us who create assets for our maps, it’s usually a good idea to update.  for those of you who create CG artwork strictly in Blender, some of the new features will really help, especially the Cycles render engine.


 Posted by at 4:17 PM
Nov 162011

While replying to a thread in the Epic Forums, another forum member staid they used Blender and I though… “wouldn’t it be nice if we had a Blender/Unreal group so we can possibly help each other out a bit more?”.  So I went ahead and created the group at the Epic forums.

You can see the group’s page here.

It will focus on creating content in Blender and bringing into an Unreal editor (UT 3/UDK/GOW/etc).

 Posted by at 12:40 AM
Sep 192011

The official Blender Wiki has had a major layout update which improves the ability to navigate it and find the information you need.  You can find the 2.5X starting point here and the wiki main page here.

 Posted by at 10:30 PM