CTF-Citius has been released

 Released Maps  Comments Off on CTF-Citius has been released
Dec 062011

A friend of mine has released a map he has been working on over the span of two years.  He has recently released it and having played it, I can vouch for both the game play and visual to give you many hours of UT 3 fun. Description Citius is a water filtration plant located on an unknown planet high on rocks in the middle of the sea whose Liandri owns. The installation began experiencing some operational difficulties so it is now used for team competitions. Related Pages Stevelois’ Page Epic thread Pics

 Posted by at 5:20 PM

Site Updates 08-November-2011

 Site Status  Comments Off on Site Updates 08-November-2011
Nov 082011

While I have added some links in the past weeks to mainly the Resources page, I haven’t created a post to let you know of the changes.  This post will get you up to speed. Campaganini has released some cardboard boxes and an industrial button static mesh/texture. mAlkAv!An has released some fern static meshes/textures as well as some tile able stone maps. Nobiax has released a few 3D Plants meshes that can be used on various textures, including his 3D textures. Nobiax has released  some of his texture packs, #18, #19, & #20. I found some nice texture creation workflow tutorials by Phili which use both modeling and texture programs. [Philipk Bricks] [Philipk Blocks Bricks] [Philipk Concrete] [Philipk Metal] [Philipk Stone Cliff] [Philipk Stone Cracked][Philipk Stone Rough] [Philipk Wood]

 Posted by at 10:05 PM

Blender 2.59 Released

 Blender  Comments Off on Blender 2.59 Released
Aug 132011

Blender 2.59 is released.  You can see the changes here and download it here.

 Posted by at 9:11 AM

2 New Blender Tutorials

 Blender  Comments Off on 2 New Blender Tutorials
Jul 242011

Blender Cookie has 2 tutorials that can be very useful for UT 3/UDK mappers.  They cover many techniques including baking high poly meshes to low poly meshes, creating diffuse textures in Blender as well as others. Create a Grundy Brick Wall Create a Sci-Fi Panel (part 1) I have followed and replicate the Sci0Fi pan tutorial with good results.

 Posted by at 10:30 PM

Nobiax Static Meshes Convreted to ASE

 Resources  Comments Off on Nobiax Static Meshes Convreted to ASE
Jun 272011

Achernar took the time to convert many of the Nobiax meshes into the .ASE file format, which  is useful to us UT 3 mappers.  He added light map support as well as collision models. You will still need to download/have the texture files which can be found on Nobiax’s Deviant Art page.

 Posted by at 5:43 PM

Blender 2.58 is released!

 Blender  Comments Off on Blender 2.58 is released!
Jun 222011

Blender 2.58 has been released.  You can see the changes made since 2.57 here and download the program here.

 Posted by at 4:14 PM

Creating a Lowpoly Concrete Barrier

 Blender  Comments Off on Creating a Lowpoly Concrete Barrier
Jun 192011

Blender Cook created a 2 part video tutorial (Part 1 and Part 2) on how to create a lowpoly concrete barrier. Part 1 covers creating the model in blender, then creating a UV map. Part 2 covers taking the UV texture that was created in part 1 and importing it into Photoshop.  Once there, sample textures are used to create the diffuse/specular/bump maps.  The tutorial also shows how to continue creating the texture while in Blender.  It also covers creating materials that can be used only in Blender and how to setup the model to render. I like the second tutorial as it was interesting how to create a texture from source photos and how you can alter your texture in Blender as well. This is a great tutorial for those who are still learning the basics of Blender and those who want to get a better idea of the workflow.

 Posted by at 7:13 PM

Stevelois UT 3 Optimization Tutorial

 Level Design  Comments Off on Stevelois UT 3 Optimization Tutorial
Jun 172011

Stevelois has gathered his knowledge on optimizing a level and created a tutorial.  If you need some extra help in optimizing your level, have a read.

 Posted by at 11:20 PM

KatsBits-Modeling a Low Poly Sword

 Stuff  Comments Off on KatsBits-Modeling a Low Poly Sword
Jun 062011

KatsBits created a nice tutorial on how to make a low poly sword.  It covers the modeling, smoothing, adding materials, uv maps and so forth.  If your new to Blender, a tutorial like this can help you get started nicely.

 Posted by at 10:02 PM

Blender Tip of the Moment

 Stuff  Comments Off on Blender Tip of the Moment
Jun 022011

Here is a few tips that may help you with your Blender project. If you are going to use the same materials/textures/images in multiple blend files, create a master materials blend file. Create a blend file with multiple plane meshes. For each mesh, create a material and add a texture/image as needed. Now you can link these materials in other blend files. If you are going to have multiple meshes and collision meshes in a single blend file, come up with an object naming structure to help keep things organized. Blender keeps the objects in your outliner organized by name.  You can give each mesh object a prefix such as “M-” or “Mesh-“.  For example “M-Stairs” or “Mesh-Stairs”. You can set your collision meshes (that use the prefix UCX_) to always render in wire frame.  This will be a quick visual indicator that it’s a collision mesh. Select the mesh. In the properties window, select the Object tab, expand the Display section. Select the drop down menu in the “Type” field and select Wire. Even if you select Solid or Texture in your 3D window, these will always show in wire frame.

 Posted by at 9:26 PM