KatsBits-Modeling a Low Poly Sword

 Stuff  Comments Off on KatsBits-Modeling a Low Poly Sword
Jun 062011

KatsBits created a nice tutorial on how to make a low poly sword.  It covers the modeling, smoothing, adding materials, uv maps and so forth.  If your new to Blender, a tutorial like this can help you get started nicely.

 Posted by at 10:02 PM

Blender Tip of the Moment

 Stuff  Comments Off on Blender Tip of the Moment
Jun 022011

Here is a few tips that may help you with your Blender project.

  1. If you are going to use the same materials/textures/images in multiple blend files, create a master materials blend file.
    1. Create a blend file with multiple plane meshes.
    2. For each mesh, create a material and add a texture/image as needed.
    3. Now you can link these materials in other blend files.
  2. If you are going to have multiple meshes and collision meshes in a single blend file, come up with an object naming structure to help keep things organized.
    1. Blender keeps the objects in your outliner organized by name.  You can give each mesh object a prefix such as “M-” or “Mesh-“.  For example “M-Stairs” or “Mesh-Stairs”.
  3. You can set your collision meshes (that use the prefix UCX_) to always render in wire frame.  This will be a quick visual indicator that it’s a collision mesh.
    1. Select the mesh.
    2. In the properties window, select the Object tab, expand the Display section.
    3. Select the drop down menu in the “Type” field and select Wire.
    4. Even if you select Solid or Texture in your 3D window, these will always show in wire frame.
 Posted by at 9:26 PM

MCampagnini ASE Exporter 1.1

 Stuff  Comments Off on MCampagnini ASE Exporter 1.1
May 292011

MCampagnini has update his exporter to version 1.1 which fixes a couple of bugs and adds better support for assigning smoothing groups.  Check out the Epic thread or his site for more info.

 Posted by at 9:51 PM

Blender Practice

 Blender  Comments Off on Blender Practice
Apr 262011

The other day I was trying a few things and came up with these simple, but effect “techniques”.


Here is a picture of a simple floor tile mesh.  I created 1 square [64×64 units], then UV mapped it.  I then duplicated them over and over again until I had a 1024×1024 floor mesh.  The material shown is from a stock UT package, [Material’LT_Floors.BSP.Materials.M_LT_Floors_BSP_Organic05b_TileBreak_NoBump’].

Using the same 1024×1024 mesh and following this tutorial from Blender Nerd, I was able to create a simple normal map from a mesh.  This can be combined with a simple base stone/concrete texture/material in the editor for a custom material.


 Posted by at 10:20 PM

Blender 2.57a Released.

 Blender  Comments Off on Blender 2.57a Released.
Apr 222011

There has been an update to Blender to fix various bugs.   You can download the new version here and read a list of fixes here.

 Posted by at 5:37 PM

Blender To Unreal Page Udpated

 Blender  Comments Off on Blender To Unreal Page Udpated
Apr 182011

I was browsing the Epic/UDK forms and fond out that MCampagnini updated Rich is Bored’s ASE script to offer better support with Blender 2.57 and the UDK/UT 3 editor.  I tested out most of the known features and have updated my Blender To Unreal page.  If you are an Epic forum member, please drop by and say a thank you or you can visit his site where he explains the updated script.

 Posted by at 8:17 PM