KatsBits created a nice tutorial on how to make a low poly sword. It covers the modeling, smoothing, adding materials, uv maps and so forth. If your new to Blender, a tutorial like this can help you get started nicely.
Here is a few tips that may help you with your Blender project.
- If you are going to use the same materials/textures/images in multiple blend files, create a master materials blend file.
- Create a blend file with multiple plane meshes.
- For each mesh, create a material and add a texture/image as needed.
- Now you can link these materials in other blend files.
- If you are going to have multiple meshes and collision meshes in a single blend file, come up with an object naming structure to help keep things organized.
- Blender keeps the objects in your outliner organized by name. You can give each mesh object a prefix such as “M-” or “Mesh-“. For example “M-Stairs” or “Mesh-Stairs”.
- You can set your collision meshes (that use the prefix UCX_) to always render in wire frame. This will be a quick visual indicator that it’s a collision mesh.
- Select the mesh.
- In the properties window, select the Object tab, expand the Display section.
- Select the drop down menu in the “Type” field and select Wire.
- Even if you select Solid or Texture in your 3D window, these will always show in wire frame.
3D Buzz has released their first group of video tutorials available for everyone. They cover the basic layout of Blender. You can download them individually (.RAR file that contains a MP4 video).
MCampagnini created a little explanation about smoothing groups and how they are calculated in his exporter.
The other day I was trying a few things and came up with these simple, but effect “techniques”.
Here is a picture of a simple floor tile mesh. I created 1 square [64×64 units], then UV mapped it. I then duplicated them over and over again until I had a 1024×1024 floor mesh. The material shown is from a stock UT package, [Material’LT_Floors.BSP.Materials.M_LT_Floors_BSP_Organic05b_TileBreak_NoBump’].
Using the same 1024×1024 mesh and following this tutorial from Blender Nerd, I was able to create a simple normal map from a mesh. This can be combined with a simple base stone/concrete texture/material in the editor for a custom material.
I was browsing the Epic/UDK forms and fond out that MCampagnini updated Rich is Bored’s ASE script to offer better support with Blender 2.57 and the UDK/UT 3 editor. I tested out most of the known features and have updated my Blender To Unreal page. If you are an Epic forum member, please drop by and say a thank you or you can visit his site where he explains the updated script.