MCampagnini ASE Script Updated 1.40

 Blender  Comments Off on MCampagnini ASE Script Updated 1.40
Oct 292011
 

MCampagnini updated his ASE script to support vertex painting which can be used to paint colors directly on the mesh.  These colors will be used by the UT 3/UDK editor to apply materials to.  The result is similar to painting terrain.  This is usually used for rocks, terrain, and caves.

Check out his Epic thread here or visit his site here.

 Posted by at 8:15 PM

Blender Wiki Updated

 Blender  Comments Off on Blender Wiki Updated
Sep 192011
 

The official Blender Wiki has had a major layout update which improves the ability to navigate it and find the information you need.  You can find the 2.5X starting point here and the wiki main page here.

 Posted by at 10:30 PM

MCampagnini ASE Exporter v1.3.0

 Blender  Comments Off on MCampagnini ASE Exporter v1.3.0
Sep 062011
 

MCampagnini has update his ASE exporter to version 1.3.0.  It is should be fully compatible with Blender 2.59.  I have update my Blender to Unreal exporting page to reflect any changes.  You can watch video as well on his website.

I have used it with some of my existing models and have had solid results with it.

 Posted by at 5:26 PM

2 New Blender Tutorials

 Blender  Comments Off on 2 New Blender Tutorials
Jul 242011
 

Blender Cookie has 2 tutorials that can be very useful for UT 3/UDK mappers.  They cover many techniques including baking high poly meshes to low poly meshes, creating diffuse textures in Blender as well as others.

Create a Grundy Brick Wall

Create a Sci-Fi Panel (part 1)

I have followed and replicate the Sci0Fi pan tutorial with good results.

 Posted by at 10:30 PM

Creating a Lowpoly Concrete Barrier

 Blender  Comments Off on Creating a Lowpoly Concrete Barrier
Jun 192011
 

Blender Cook created a 2 part video tutorial (Part 1 and Part 2) on how to create a lowpoly concrete barrier.

Part 1 covers creating the model in blender, then creating a UV map.

Part 2 covers taking the UV texture that was created in part 1 and importing it into Photoshop.  Once there, sample textures are used to create the diffuse/specular/bump maps.  The tutorial also shows how to continue creating the texture while in Blender.  It also covers creating materials that can be used only in Blender and how to setup the model to render.

I like the second tutorial as it was interesting how to create a texture from source photos and how you can alter your texture in Blender as well.

This is a great tutorial for those who are still learning the basics of Blender and those who want to get a better idea of the workflow.

 Posted by at 7:13 PM